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  • Arma 2 Warfare Benny Edition Wiki
    카테고리 없음 2020. 12. 28. 02:21


    . Update, you can find us now at www.arma-dayz.co.uk. This is just a short video created for the benefit of those just starting out in Arma 2 Warfare mo. ARMA 2 is a tactical shooter focused primarily on infantry combat, but significant vehicular and aerial combat elements are present. The player is able to command AI squad members which adds a real-time strategy element to the game. Crcti Kastenbier Edition has my vote as well. It's easy to get into the scripts and mod it to your specific tastes. For example, the game I run uses the old Arma 2 Warfare Factory buildings instead of Vanilla Arma 3 assets. Adapting it to work on new terrains is super easy as well. GEPO's Warfare Server (Benny Edition) Rank #167 Player count 0/24. Arma 2: Private Military Company (Lite), arma 2, Arma 2: Operation Arrowhead Signatures.

    These parameters can be configured by creating a new shortcut on your desktop and then adding the appropriate option in the target line.

    For Steam version:

    1. Choose the game shortcut in Library
    2. Right click on the game
    3. Select properties
    4. Hit 'Set launch options'
    Example
    'C:arma2arma2.exe' -nosplash -mod=test;xtest;c:arma2test2


    • 1Available parameters
    • 2Closer Description
      • 2.1Path info

    Available parameters

    Display Options

    -windowDisplays Arma windowed instead of full screen. Screen resolution / window size are set in arma2.cfg.

    Game Loading Speedup

    -nosplashDisables splash screens.
    -world=<string>Select a world loaded by default. Example: -world=Utes.
    For faster game loading (no default world loaded and world intro in the main menu, only at game start, disabled): -world=empty.
    -skipIntroSince OA 1.55 - Disables world intros in the main menu permanently.

    Performance

    -maxMem=<number>Defines memory allocation limit to number (in MegaBytes).
    256 is hard-coded minimum (anything lower falls backs to 256). 2047 is hard-coded maximum (anything higher falls back to 2047).
    Engine uses automatic values (512-1536 MB) w/o maxMem parameter.
    yet FileCache was always excluded from the virtual address limit, see our developers blog: http://www.bistudio.com/index.php/company/developers-blog/85-breaking-the-32-bit-barrier
    -maxVRAM=<number>Defines Video Memory allocation limit to number (in MegaBytes). Use to resolve e.g. Windows problem: http://support.microsoft.com/kb/2026022/en-us?p=1

    128 is hard-coded minimum (anything lower falls backs to 128). 2047 is soft-coded maximum , any value over 2GB might result into unforseen consequences!

    -winxpForces the game to use Direct3D version 9 only, not the extended Vista / Win7 Direct3D 9Ex http://msdn.microsoft.com/en-us/library/windows/desktop/ee890072(v=vs.85).aspx
    - the most visible feature the Direct3D 9Ex version offers is a lot faster alt-tabing. May help with problems using older drivers on multi-GPU systems.
    -noCBTurns off multicore use. It slows down rendering but may resolve visual glitches.
    -cpuCount=<number>Change to a number less or equal than numbers of available cores. This will override auto detection (which equate to native cores). Details below.
    -exThreads=<number>Change to a number 0,1,3,5,7. This will override auto detection (which use 3 for dualcore and 7 for quadcore). Details below.
    -malloc=<string>Since OA 1.60 - Set the particular allocator to be used. Significantly affects both performance and stability of the game. More details. !!! DOES NOT WORK ON BE SERVERS!!!
    -noLogsSince A3 0.76 and A2: OA 1.63 - More details here.

    Be aware this means none errors saved to RPT file (report log). Yet in case of crash the fault address block info is saved.

    Profile Options

    -name=<string>Profile name.
    -profiles=<path>Location of user-profile folder. Details: -profiles.

    Developer Options

    -noPauseAllow the game running even when its window does not have focus (i.e. running in the background)
    -showScriptErrorsIntroduced to show errors in scripts on-screen.
    -noFilePatchingEnsures that only PBOs are loaded and NO unpacked data. For more info see CMA:DevelopmentSetup.
    -init=<command>Run scripting command once in the main menu. For example to start a certain SP mission of choice automatically. Example: -init=playMission[','M04Saboteur.Sara']. See also playMission. The Mission has to reside in the 'arma2Missions' folder, NOT the user directory.
    '<path>mission.sqm'Load a mission directly in the editor. Example: 'c:arma2usersmyUsermissionsmyMission.intromission.sqm'
    '<path>mission.biedi'Load a mission directly in the 3D editor. Example: 'c:arma2usersmyUsermissionsnextMission.intromission.biedi'
    -autotestLoads automatically a series of defined missions and on error writes to a log file. See below for details.
    -beta=<string>Loads the specified beta sub-folders. Separated by semi-colons. Absolute path and multiple stacked folders are possible.
    In Linux multiple folders arguments need the following separation syntax: -mod=betamod1;betamod2;betamod3
    This allows use of beta build w/o disabling in-game mod/extension management (in UI menu).
    -checkSignaturesIntroduced to provide thorough test of all signatures of all loaded banks at the start game. Output is in .rpt file.

    Misc.

    -buldozerStarts Buldozer mode.
    -noLandStarts with no world loaded. (Used for Buldozer)
    -noSoundDisables sound output.
    -donothingEngine closes immediately after detecting this option.
    /secuexpStarts securom support for troubleshooting.

    Modifications

    -mod=<string>Loads the specified sub-folders for different mods. Separated by semi-colons. Absolute path and multiple stacked folders are possible.
    In Linux multiple folders arguments need the following separation syntax: -mod=mod1;mod2;mod3
    This setting always auto-disable in-game mod/extension management (in UI menu).
    Complex example
    -mod=test;xtest;c:arma2test2
    • 'test' is located in the arma2 installation folder ('Arma 2test') (relative path)
    • 'xtest' is in the installation folder ('ArmA 2xtest') (relative path; subfolder)
    • 'c:arma2test2' is in 'c:arma2test2' (absolute path)

    'Relative path' starts from, or is rooted at, the directory from where the arma2 executable has been started, and is not always the same where the executable is, like in betas. Usually this is the same as the installation path and the same of what's written in Windows registry. But if you copy or symlink the necessary file and folders, you may have different roots. It's useful when have more dedicated server.

    Client Network Options

    -connect=<ip>Server IP to connect to.
    -port=<number>Server port to connect to.
    -password=<string>Server password to connect to.
    -hostStart a non-dedicated multiplayer host.

    Server Options

    -serverStart a dedicated server. Not needed for the dedicated server exe.
    -port=<number>Port to have dedicated server listen on.
    -pid=<filename>File to write the server's PID (process ID) to. The file is removed automatically when the exe is stopped. Only works for dedicated servers.
    -ranking=<filename>Generates a ranking file. See below for details.
    -netlogEnables multiplayer network traffic logging. For more details see server configuration.
    -cfg=<filename>Selects the Server Basic Config file. Config file for server specific settings like network performance tuning.
    -config=<filename>Selects the Server Config File. Config file for server specific settings like admin password and mission selection.
    -BEpath=<path>If you are running BattlEye this allows you to specify a separate path for the BattlEye auto updates - this is required if you are running multiple dedicated servers.
    -ip=<nnn.nnn.nnn.nnn>Command to enable support for Multihome servers. Allows server process to use defined available IP address. (b1.57.76934)
    -par=<filename>Command to read startup parameters from a file. For more details see Startup parameters config file

    Arma 2 Warfare Benny Edition Wikipedia

    Use unknown

    -downloadUse unknown. (Possibly set auto download of missing Mod pbo's from server.)
    -generateShadersUse unknown. (Possibly for use with Buldozer)
    -disableProgramDrawingUse unknown. (Possibly for use with Buldozer)
    -useProgramDrawingUse unknown. (Possibly for use with Buldozer)
    -gamerTag=Use unknown.
    -benchmarkIntended for automated benchmarking, but was never finished and is not working.
    -noTexHeadersUse unknown. (does seem to prevent error messages like 'Failed to load TextureHeaderManager from file 'caprovinggrounds_pmctexheaders.bin' - failed to open the file.' on linux dedicated server)

    Closer Description

    Path info

    There are a few basics to keep in mind when defining path as part of a parameter.

    Spaces

    When your path contains spaces, you need to enclose it with quotes, like:

    '-profiles=c:arma 2profiles'

    Relative vs Absolute

    You can define most, if not all path in both ways.

    Relative
    -profiles=profiles
    Absolute
    -profiles=c:arma2profiles

    The relative path is normally based on the game main folder, where the exe resides in. Using beta patches does NOT change this!However when you use -profiles, some commands use this path defined there as base.

    config

    The option -config allows you to specify a specific server.cfg file.

    profiles

    -profiles is a startup option allowing you to choose an alternate location for the user profile files, such as downloaded missions and .cfg files.

    The windows user account would need permissions to write to the folder of choice.

    An example might be like this
    'C:arma2Arma2.exe' -profiles=C:arma2Profiles
    or
    'C:arma2Arma2.exe' -profiles=Profiles

    would store all your profiles/configs/downloaded content into your ROOT ArmA folder under the folder name 'Profiles' Download web browser for mac.

    ranking

    -ranking is a startup option allowing you to output ranking info or othewise know as player stats.

    The windows user account would need permissions to write to the folder of choice.

    An example might be like this
    'C:arma2Arma2.exe' -ranking=C:arma2ranking.log

    Output sample:

    nosplash

    -nosplash is a startup option that allows you to bypass the splash screens on startup of Arma2.

    Note: Real speed-up gained with this is likely to be negligible with Arma2, as the loading screens are handled in parallel with the game data being loaded, and the loading itself takes quite long thanks to the amount of data needed.

    cpuCount

    Can you download gmail on mac. -cpuCount= Ios application store. is option which allows define number of CPUs/cores available.

    The best way to simulate dual core on quad core is to use -cpuCount=2 when you run the game and then change the affinity to 2 cores to make sure additional cores can never be used when some over-scheduling happens. It might be also possible to set the affinity in the OS before you launch the process, that would work as well.

    exThreads

    Arma 2 Warfare Benny Edition Wiki Fandom

    -exThreads= is option to define extra threads.

    Arma 2 Warfare Benny Edition Wiki

    All file operations go through a dedicated thread. This offloads some processing from the main thread, however it adds some overhead at the same time. The reason why threaded file ops were implemented was to serve as a basement for other threads ops. When multiple threads are running at the same time, OS is scheduling them on different cores. Geometry and Texture loading (both done by the same thread) are scheduled on different cores outside the main rendering loop at the same time with the main rendering loop.


    Ex(tra)threads table
    NumberGeometry loadingTexture loadingFile operations
    0000
    1001
    3011
    5101
    7111

    autotest

    The parameter can be used to automatically run a series of test missions. For example FPS measurement or scripting validation.

    • The game runs in special mode. It runs all missions from the given list.
    • If any mission fails (ends with other than END1), it is logged into the rpt file (search: <autotest).
    • In case of any fail, the game also returns an errorlevel to DOS. This can be used to issue an notification by a secondary application.
    Launch arma with
    -autotest=c:arma2autotestautotest.cfg

    The autotest.cfg looks like:

    NOTE: If you use -profiles, the relative path is relative to your specificity path.

    Rpt entry:

    If possible use simple worlds, like Desert, to keep the loading times short. The loading screen command might be useful as well to speed up task that need no rendering.

    Tag: Commandline; Command-line

    Retrieved from 'https://community.bistudio.com/wiki?title=Arma_2:_Startup_Parameters&oldid=148846'
    ARMA 2: Operation Arrowhead
    European Union cover art for ARMA 2: Operation Arrowhead
    Developer(s)Bohemia Interactive Studio
    Publisher(s)505 Games[1](European Union)
    Meridian4[2](North America)
    SeriesARMA
    EngineReal Virtuality 3
    Platform(s)Microsoft Windows
    ReleaseJune 29, 2010
    Genre(s)First-person shooter, tactical shooter
    Mode(s)Single-player, Multiplayer

    ARMA 2: Operation Arrowhead (ARMA 2: OA; stylized as ARMA II: Operation Arrowhead) is a standalone expansion pack to Bohemia Interactive's tactical shooterARMA 2. ARMA 2: Operation Arrowhead includes three new multiplayer maps, new vehicles and equipment, new factions, along with a new campaign.[3][4]

    The game has sold 3.5 million copies as of February 2015.[5]

    Gameplay[edit]

    In ARMA 2: Operation Arrowhead, the player can assume the role of various military duties from simple infantry man or a special forces operative to tank commander or pilot of a combat helicopter. Also in some scenarios the users are allowed to command units like a real-time strategy game. Players are allowed to perform duties that real soldiers would perform during combat. In addition to campaigns, players are allowed to play mini-missions and participate in a simulated training program.

    Features[edit]

    ARMA 2: Operation Arrowhead features United States Army military equipment, albeit with some creative liberties taken by the developers. The U.S. Army's standard M16 rifle has been replaced by the SCAR-L and SCAR-H in-game. New armored vehicles that were not included in ARMA 2 include the U.S. Army's Stryker ICV and Bradley IFV. The U.S. Marine Corps that featured prominently in ARMA 2 are not included in ARMA 2: Operation Arrowhead, instead being replaced with U.S. Army soldiers, wearing the Army Combat Uniform in the Universal Camouflage Pattern. In addition, three new factions are included: NATO, United Nations peacekeeping forces from the fictional country of Chernarus, and the Takistani Army. NATO forces include the United States Army, the Army of the Czech Republic, and the German Kommando Spezialkräfte.[6]

    One touted addition to the game includes the ability to have FLIR thermal imaging technology included on vehicles such as the AH-64D Apache Longbow, and featured as rifle optics. In the game, running vehicles and live humans will glow when viewed through FLIR imaging, as in real life. https://cooldup891.weebly.com/realtek-uwb-radio-drivers-for-mac.html.

    Plot[edit]

    ARMA 2: Operation Arrowhead is set in the fictional country of Takistan and takes place in the then-future of summer 2012; nearly three years after the Chernarus conflict of fall 2009 that is depicted in ARMA 2, right after ARMA 2's hidden ending.[7] In the game's single-player campaign, Takistani government led by Colonel Muhammad Aziz threatens to use SCUD missiles against a neighboring Karzeghistan, following the outbreak of the economic crisis caused by the anti-government rebels who destroyed a significant part of country's oil wells. U.S. and NATO forces are sent in to prevent the attack and overthrow Aziz government and to possibly back up the anti-government royalist faction.[8] Players have the ability to perform optional tasks throughout the game, allowing for multiple endings.[9]

    Development[edit]

    ARMA 2: Operation Arrowhead uses a customized version of Bohemia Interactive's own Real Virtuality 3 engine.[10] The game allows the user to include original ARMA 2 content to the game. Alternatively both games can be bought together in a package called ARMA 2: Combined Operations. Several patches have been released for ARMA 2: Operation Arrowhead, including public beta patches.[11]

    The game is AMD Eyefinity validated.[12] Alt binz mac download.

    DayZ[edit]

    In early 2012, a mod was released for ARMA 2 and ARMA 2: Operation Arrowhead, called DayZ. The mod centers around zombies and features a medical system. It met with enormous success in the ARMA community and has had a crossover into the mainstream gaming scene, boosting ARMA 2's sales drastically. Pdf cutter filehippo. As of 26 February 2013, DayZ reached 1,600,000 unique players and 2,769 years played in playing time.[13]

    Downloadable content[edit]

    Steam Store Page

    On 29 August 2010 a downloadable content pack named British Armed Forces (BAF) was released worldwide which added the British Army faction to the game, including units and new vehicles.[14]

    The second downloadable content pack, Private Military Company (PMC), adds the ability for the player to play as a contractor for a fictional private military companyION. It also includes a new campaign Black Gauntlet, where the ION team has to assist and protect the UN inspector team coming to Takistan to inspect the remains of the abandoned Takistani nuclear program.[15] In this campaign, player assumes the role of ION operative Brian Frost who, along with his team, escorts the UN inspectors through the war-torn Takistan while avoiding any large-scale conflict with multiple warring factions. The team also uncovers a conspiracy into which ION is involved and could have worldwide consequences, if made public, so Frost has to choose between loyalty and morality.British Armed Forces and Private Military Company DLCs were bundled onto DVD and released as an expansion called Arma 2: Reinforcements on 1 April 2011.[16]

    On 1 August 2012, a third DLC titled Army of the Czech Republic (ACR) was released.[17]

    Reception[edit]

    Official Page

    Reception
    Aggregate score
    AggregatorScore
    Metacritic74/100[18]
    Review scores
    PublicationScore
    GameSpot8.5/10[19]
    GameZone8[20]
    IGN8.0/10[21]
    PC Gamer (US)82/100[22]

    The game has received warm reviews from critics. GameSpot says 'Arma II: Operation Arrowhead, its stand-alone expansion, boasts all the beauty, realism, and action of the original and none of the game-breaking bugs. Improving upon its predecessor in almost every way.[19] ' Although the maps and weapons received praise from reviewers, they go on to say that its steep learning curve might deter people from playing. PC Gamer goes on to say 'If you aren't open to the idea of spending days getting accustomed to a control scheme, understanding the layout and functionality of complex communication menus, and partaking in a style of gameplay that rewards patience, planning, and perseverance, then it's not very likely you're going to enjoy the intricate product Bohemia's created.[22] ' IGN elaborates saying 'It's a game only for the dedicated, but if you've got the desire and the attention span, it's absolutely worth checking out.'[21] Critics also point out that the game engine it uses still has AI glitches like its predecessor.[19][20][22] Many critics also said that the game was too computer-intensive, causing many 'hiccups' in performance.[22][23]

    See also[edit]

    References[edit]

    1. ^'505 Games'. Retrieved 24 June 2013.
    2. ^'Meridian4 acquires North American right to ArmA II: Operation Arrowhead for PC'. Archived from the original on 25 July 2010. Retrieved 26 April 2010.
    3. ^'Arma 2: Operation Arrowhead Features'. Archived from the original on 30 March 2010. Retrieved 4 September 2010.
    4. ^Michal Harangozo. 'IDEA Games – Arma 2: Operation Arrowhead arrives in June!'. Retrieved 4 September 2010.
    5. ^Doskočil, Jan. 'Nástroj SteamSpy odtajňuje prodejnost her na Steamu'. Eurogamer.cz. Retrieved 6 April 2015.
    6. ^'Arma 2 Factions'. Archived from the original on 25 December 2010.
    7. ^'Arma 2: Operation Arrowhead gets June release'. Retrieved 4 September 2010.
    8. ^'Announcement ARMA 2 Operation Arrowhead, screenshots' (in Russian). Retrieved 4 September 2010.
    9. ^'First look at ArmA II: Operation Arrowhead'. Retrieved 4 September 2010.
    10. ^'Real Virtuality – Bohemia Interactive Wiki'. Retrieved 9 September 2010.
    11. ^'Archived copy'. Archived from the original on 16 July 2011. Retrieved 2010-12-04.CS1 maint: archived copy as title (link)
    12. ^'AMD Eyefinity Validated and Ready Software'.
    13. ^'DayZ Mod'. Archived from the original on 20 April 2012. Retrieved 4 September 2012.
    14. ^Naylor, Sam. 'ARMA 2 DLC 'British Armed Forces' Released Today'. Archived from the original on 28 August 2010. Retrieved 3 September 2010.
    15. ^'ARMA 2: Private Military Contractor Overview'. Archived from the original on 26 December 2010. Retrieved 25 November 2010.
    16. ^'Archived copy'. Archived from the original on 14 July 2011. Retrieved 2011-03-03.CS1 maint: archived copy as title (link)
    17. ^'Arma 2: Army of the Czech Republic released'. 1 August 2012. Retrieved 8 August 2012.
    18. ^'ArmA II: Operation Arrowhead'. Archived from the original on 18 August 2010. Retrieved 4 September 2010.
    19. ^ abc'ArmA II: Operation Arrowhead Review'. Archived from the original on 11 August 2010. Retrieved 4 September 2010.
    20. ^ abSteven Hopper. 'ARMA II Operation Arrowhead'. GameZone. Archived from the original on 13 September 2010. Retrieved 4 September 2010.
    21. ^ ab'ArmA II: Operation Arrowhead Review'. Archived from the original on 15 September 2010. Retrieved 4 September 2010.
    22. ^ abcd'ArmA 2: Operation Arrowhead review'. Archived from the original on 12 September 2010. Retrieved 4 September 2010.
    23. ^'Gaming Nexus – ArmA 2: Operation Arrowhead review'. Archived from the original on 23 August 2010. Retrieved 4 September 2010.

    External links[edit]

    • ArmA II: Operation Arrowhead at IGN
    Retrieved from 'https://en.wikipedia.org/w/index.php?title=ARMA_2:_Operation_Arrowhead&oldid=966100869'




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